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Ethernet : Client class

connect()

Description

Connect to the IP address and port specified in the constructor. The return value indicates success or failure.

Syntax

client.connect()

Parameters

none

Returns

Returns true if the connection succeeds, false if not.

Example

#include <Ethernet.h>

byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
byte ip[] = { 10, 0, 0, 177 };
byte server[] = { 64, 233, 187, 99 }; // Google

Client client(server, 80);

void setup()
{
  Ethernet.begin(mac, ip);
  Serial.begin(9600);

  delay(1000);

  Serial.println("connecting...");

  if (client.connect()) {
    Serial.println("connected");
    client.println("GET /search?q=arduino HTTP/1.0");
    client.println();
  } else {
    Serial.println("connection failed");
  }
}

void loop()
{
  if (client.available()) {
    char c = client.read();
    Serial.print(c);
  }

  if (!client.connected()) {
    Serial.println();
    Serial.println("disconnecting.");
    client.stop();
    for(;;)
      ;
  }
}

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This reference is licensed under a Creative Commons Attribution-ShareAlike 3.0 License and is based on the Arduino reference. Code samples in the reference are released into the public domain.